I've had a bunch of trouble trying to make them work and come out right in a way that makes sense, even if not completely presentable. I've mostly been using UV Master in zbrush for it after i've sculpted everything from a zsphere adaptive skin and polypainted it. However i've begun to start using the retopology tools and at this point i'm unsure where in my workflow would be the point of least resistance.
I'm also unsure if during retopology I should retopo all my subtools seperately or together, and how I can get my details and polypaint onto that new model(s). I should mention that this is all for a final animation.
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Also im assuming ur going for a game-ready model?