I'm getting this issue in two different parts of my mesh; the two parts that are mirrored.
When mirroring geometry, unless I'm mistaken I always have to flip the polygons in Modo (and all other modeling apps for that matter) but despite this, I'm getting errors when I render out a normal map. What is causing this? It looks fine in the view port but is unsuitable for rendering any sort of map. Is there something else I need to flip as well?
Replies
Could you do this without mirroring the highpoly? If the two highpoly pieces are symmetrical couldn't you just duplicate? Or perhaps is there a way to bake from only the one highpoly piece? That would be more efficient when it comes to exporting.
Might also have something to do with the mirrored piece having a weird pivot/center?
Alternatively, if you're the one who made the vertex normals and you want to keep the ones that are on the correct faces, select the offending faces, right click on your vertex normal map, and press Clear.
So you can either remove the vertex normal map (you can find it in the "Other Maps" section of the vertex map list - just select it, right click and hit Delete), or upgrade to 801 which has some improvements when dealing with meshes with vertex normal maps.
Thanks for the help