Hello there, Everyone! After a long abscence I am now back to posting on Polycount. I would like to kickstart this thread with some new models and artwork.
A few months ago a friend of mine and myself were doing a project for april fools. It was Nester, a fake character reveal for the upcoming game Super Smash Bros.
Concept Art of Nester
I first started drafting some clothing and coloring options.
After that came the modeling. First came the shape and form with some matcap exploration...
...then came the coloring pass...
And here I have the final render.
Here are the texturemaps I used for Nester, his two props, and the turntable platform.
NesterNES Zapper and Bowling BallTurntable Platform
This is the final product. The link is posted below.
https://www.youtube.com/watch?v=WgyNoeycXg8
My one regret for this project is that I didn't get to rig it as thoroughly as I had done for some of the screenshots. Other than that I am satisfied with the model and how it developed. As always, I look forward to any comments and critiques! Thank You.
Replies
again with the same peron I worked with on the Nester project. As you can see there was no concept art needed.
Much of my progress was focused into getting the look and feel of the model. I'd personally like to thank user ionblue over at ZBrushCentral for providing his mkClay Material.
I think it was a crucial point in providing the final texture used for ShovelKight.
Here is the final render of Shovel Knight. I think this is the first project In which I can say I'm proud of my rigging. It wasn't by no means PERFECT, but for my purposes it got the job done. Trying to mimick some of the
concept art was a blast. It made the compositing process THAT much more rewarding.
For me I was going to use a shader that would have displayed a lot of shininess, but alas the client wanted it to look very clay-like. The final render was used a fake magazine cover.
http://www.operationpowerup.com/2014/06/shovel-knight.html
The Bump Map was the main driving force behind the final render in Maya. As you can see, I have TextureMap comps for the Shovel Knight Model, the Shovel, and the turntable platform.
Shovel Knight
Shovel
Turntable Platform
As per having a turntable, you can see the video clip using the link below:
[ame="http://www.youtube.com/watch?v=6PhuNKK3pyI"]ShovelKnight Turntable - YouTube[/ame]
Alas, that is my process on the Shovel Knight model. Soon I'll be uploading polygon counts and wireframe shots for both Nester and Shovel Knight so stay tuned for that. In the meantime, please share comments and critiques; they are always welcome.
as well as some other projects I've been working on lately and trying to get published.
Yet again this was a collab project between a friend of mine and myself. This project really reminded me of what it means to do low
poly modeling, especially for the resolution of gaming characters of the N64/ Playstation/ Sega Dreamcast era. Getting to do the
rigging for these characters was rewarding considering I got to do rigging and put more experience to my rigging skills, yet I
didn't have to do much compared to other rigs I've done.
Custom Super Smash Bros
Here's the final composited image for the characters. My friend gave me some reference images so I could do the modeling and I got
inspiration some of them. Playing with the lighting and shadow colors was fun. I liked modifying the image in post to get the lights
and shadows to match the color scheme of the characters.
Texturemaps for the Project
All these Texturemaps were fun to make. All the texture are higher definition than the ones used in the scene files for publishing
purposes, except for the turntable platform.
Character Texturemaps
Turntable Platform Texturemaps
SSB64 Characters Official Turntable
...and here is the turntable vid.
[ame]https://www.youtube.com/watch?v=naiCe5Hlry8[/ame]
Human Anatomy Studies
These are some Human sculpts that I've been wanting to get done for some time now. I made both a male and female sculpt to
showcase some good ole' anatomy. I'm really glad that I've had the opportunity to rig these models. I love how I was able
to explore postures with these sculpts through the rig.
Female
Male
Mechanical Car Parts
These are some mechanical parts that I've been inspired to model. I wanted to get more into hard-surfaced modeling after having to
model, sculpt, and deal with character art. I work in a warehouse so I've come to realize there are many car parts that I could
use as still-life sketch studies. Here is some concept art for an EGR Valve and Fuel Injector, respectively:
Concept Art for EGR Valve and Fuel Injector
WIP Screengrabs for EGR Valve and Fuel Injector
This is what I've been working on lately. Please feel free to give me your thoughts on my artwork and what I've been doing so far. Any
comments and critiques are greatly appreciated.
Thanks for reading,
-Gabe
before I've Rigged and posed them. I pretty much sculpted and resurfaced the models in ZBrush. I then imported
them into Maya for laying down UVs and Unwrapping.
I just wanted to include some wireframe renders as well as breakdown sheets as to how my models look from a technical standpoint.
Wireframe, Blinn Shader renders for form, and basic Color renders are displayed.
Low Poly version. Hoo boy, getting a model ready for smoothing and trying to get everything into quads is harder than it
looks. This model showed me that I need to brush up on my low-poly modeling skills. Anyhoo, the higher poly version is optimized.
I think that's what took up some time today. Next I will be modeling another car part. I was thinking of an oli filter, speed sensor,
or maybe even some brake pads.
Fuel Injector WIP
I think also your normals are broken in whatever you're renering in. Do you see how the abs on the man are getting lit from the bottom? That doesn't quite make sense relative to a top-down lighting scheme.
Female Red Wax
Female Skin Shader
Male Skin Shader
Male Red Wax
On a side note here is a WIP render of my Fuel Injectors.
Beldum
Remember, comments and critiques are always welcome.
--Lightsaber Kukri--
--Nester--
--Shovel Knight--
--Smash Bros Characters--
--T.A.R.D.I.S--
Have fun analyzing these!