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Author:
fdfxd2
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Unreal Engine
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sargentcrunch
polycounter lvl 10
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sargentcrunch
polycounter lvl 10
Jul 2014
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ZacD
ngon master
Jul 2014
Not yet, Epic did mention they plan on adding a synced workflow, but there isn't anything yet.
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sargentcrunch
polycounter lvl 10
Jul 2014
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EarthQuake
mod
Jul 2014
Bake in xnormal, import the tangents from the file, I think is the closest bet for now.
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sargentcrunch
polycounter lvl 10
Jul 2014
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EarthQuake
mod
Jul 2014
If you have no hard edges? No, you will still likely get errors with geometry like that and a synced workflow. Harden your edges/sgs at your uvs splits.
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sargentcrunch
polycounter lvl 10
Jul 2014
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