Hey guys!
I'd just like to share my first finished video game character! I know he has a RIDICULOUSLY high poly count in relation to his quality, but I wanted to make him that high res because the game he's going into is a high quality game and I wanted to leave room for me to improve him later, or reduce the count at some point. On that note, any suggestions?
Thanks for taking a look! ^__^
Replies
More polygons ≠ more quality.
It's not usually so important for performance these days (provided you're going for pc or console standard), but it is good practice to know why every edge loop is the way it is, and clean up your geo.
Usually I mightn't harp on about this point so much, but for such a plain character it's just kind of wasteful.
It's not a bad character, though, especially not for a first go. He's definitely solid enough, just a bit plain. You might want to work on your material definition a bit more, too. The shirt, pants and shoes seem like the same material right now. Giving those textures a little more love and care should help in the future.
Seconding a previously mentioned question.. Did you bake this from a sculpt? If so, it would be worth adding more Detail and material definition in the hipoly, too.
Yeah I sculpted him in Zbrush first. I tried to add more detail but the shirt for example, was around 4 million points and even then when I tried to use an alpha for some cloth texture it was turning out all "pixelated". Maybe i was just too close and that doesn't show up when you bake though? I guess you'd be far enough from the player for it to read as cloth...
Any tips for that?
If it's small pixelation in non-important areas, you can probably get away with it.
In terms of detail, another thing you could focus on is more realistic folds (the way the cloth folds and drapes is a good indicator of what material it is), maybe a bit of damage from general wear and tear (loose threads etc). Also, if you're going to have seams, make sure all the seams required to sew the piece are there.
In this case, his shirt has seams around the sleeves and across the broad of the shoulder, but none down the sides (that I can see), no buttons or fly on his pants (that I can see), no pockets and no seam down the side of his pants either.
For the folds, at least, see here and here. You'll get the hang of it eventually.
In general, a little more attention to detail wouldn't hurt. Even his shoes and hair are kind of just... lumps in the vague shape of shoes and hair. Pay attention to the actual construction of things (and maybe look into alpha plane hair).
Also, please render at a larger size! If this is Marmoset, render out some screenshots at a higher rez, and don't use mid-grey as the background. Use a nice complimentary color, or save as transparent and add a nice subtle gradient in photoshop, or even just blur your marmoset background to heck (if you're using Toolbag 2, then the "ambient" background option works okay for WIP shots). Save as PNG and upload offsite (imgur or imgbox or something) so that you can embed it in your post using the [IMG][/ IMG] tags. Presentation goes a long way, too. You've got a solid base here, but I think you really need to push it more to get the best out of it. Keep it up![/img]