I'm putting together my first 3D game art portfolio, and while I do create my own concepts and model those, I also (like many people) enjoy modelling other people's concept art. I always give credit to the artist when I share my work on forums like this one, but I'm wondering what the commonly accepted etiquette is for work featured on portfolios.
Two questions:
1 - Is it frowned upon by employers in the industry to feature many models based on concepts by other people?
2 - Am I expected to contact the artist responsible for the concept and ask for their permission to put the work I did up on my portfolio? or is skipping and just crediting them for the concept acceptable?
Apologies if these come across as stupid questions, but I'd rather be sure than not.
Thanks in advance!
Replies
both is rare, so pick one. in production you will almost always work with other peoples concepts. showing you can bring them to life is really valuable.
2. yes, or the least you could do is give him credit. but asking doesn't hurt.
That said do a mix of your own stuff and recreations of concepts. It'll show you have ideas but can also play by the rules with others concepts.
2. What Neox said.
However, let's say the ''owner'' refuse and ask you to take it off, you don't legally have to : as long as you don't generate money or prints out of it.
And of course, on your website, always give credits to the owner.
If you do make the effort to get in touch though, it can be valuable. Most concept artists will be happy to see their work put to use. And the opportunity for networking and cross-linking means you can both get more eyes on your stuff. Why not?