Home 3D Art Showcase & Critiques

Lakeside Resort

polycounter lvl 13
Offline / Send Message
megasean polycounter lvl 13
I did the Lakeside resort kitchen from The Last of Us. I haven't really been on here in a while, so I wanted to post it up and get the opinions and critiques from my fellow 3D artists.
jwvZer1.jpg
BfYRIz5.jpg
tMRIk6d.jpg
kxxLPYg.jpg

Replies

  • GrungyStudios
    Offline / Send Message
    GrungyStudios polycounter lvl 8
    Looks good. It needs more. More detail. Maybe some meat on the tables or something, some pots and pans, just stuff like that. The scene just seems incomplete to me. I mean you have a metal stand with nothing on the shelves. As far as textures go they are pretty good, i like the floor texture and the variation.

    Also for those silver metal things, you should add a bit more specular/gloss value. I'm pretty sure in kitchens they use a lot of stainless steel which is more shiny. That overlay you used on it should be going on spec map not diffuse.

    Great work and i hope to see some updates
  • megasean
    Offline / Send Message
    megasean polycounter lvl 13
    Looks good. It needs more. More detail. Maybe some meat on the tables or something, some pots and pans, just stuff like that. The scene just seems incomplete to me. I mean you have a metal stand with nothing on the shelves. As far as textures go they are pretty good, i like the floor texture and the variation.

    Also for those silver metal things, you should add a bit more specular/gloss value. I'm pretty sure in kitchens they use a lot of stainless steel which is more shiny. That overlay you used on it should be going on spec map not diffuse.

    Great work and i hope to see some updates

    I'm definitely gonna get on it with making those changes. Thank you!
Sign In or Register to comment.