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Having some trouble with Maya

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Cuboids! 64 polycounter lvl 5
Hi, i'm kind of a beginner/student, so pardon me if this sounds dumb at all.

I'm trying to create a small model. I made a base mesh out of parts in Maya, then brought it over to ZBrush for painting. Then I decided to give it UVs too and then merged the subtools. Then I used xNormal, unsure if I used it right. When that was done I porting it back into Maya, and it ended up looking like this.

e2b163c971.jpg

It renders out well enough, but just looks like that in the viewport all the time. I'm not sure where I might've messed up in the process, but i'd really like to know where and how to fix it. Thanks!

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  • Bartalon
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    Bartalon polycounter lvl 12
    Maya renders transparency poorly in the viewport; assuming your texture file has an alpha channel, Maya will automatically link the color and transparency channels of your material to the same file when it's loaded. You will want to do one of the following:

    1) detach the transparency connection in the Hypershade
    2) delete the texture file from your material and reload it without an alpha channel
    3) if transparency is intentional, separate the transparent mesh as its own object
    4) if you can't separate it, you can try Viewport 2.0 with the Depth Peeling transparency algorithm (found in Viewport 2.0 options)
  • Cuboids! 64
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    Cuboids! 64 polycounter lvl 5
    That did the trick, thank you! If I have any other issues should I make a new thread or can I just post them here?
  • Bartalon
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    Bartalon polycounter lvl 12
    If they're related to the original problem I'd say keep posting here, otherwise make a new thread.
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