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M41A Pulse Rifle

polycounter lvl 11
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Auldbenkenobi polycounter lvl 11
Hey guys,

Been working on a new project the last two days, plenty to fix and add but I thought I'd show you all where I am so far:

VVv5vHu.jpg

Comments and crits are appreciated as I'm still trying to perfect my High Poly workflow and get a lot braver in adding more detail!

Replies

  • Nosslak
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    Nosslak polycounter lvl 12
    I think it looks like a pretty good start.

    This is one of pretty few cases where the bevels and chamfers on the gun you've made are a lot smaller than the ones on the actual model so try making them a lot bigger. This is especially true on the big green part from photos (don't really know what to call it).

    The holes in the stock looks like they've got some artifacting going on. The geometry there should be simple enough so I do0n't really know what the problem could be.

    The grooves on the front grip/pump should be much bigger. The big groove at the back of it needs to have some really big and smooth bevels as well as opposed to what you currently have.

    Looking at references the bolts you have near the top of the gun (green part again) look like they should be much further into the holes (if there should be bolts there at all). This might've just been a deliberate choice to make texturing easier however I think the bolts and holes need to have a bigger radii as well to math the reference properly.

    The bevels on the bottom of the grip looks inaccurate. As does the big, triangular plane-shift in what I can only assume is the magazine (green part below ammo counter).

    There are many panels and such missing as well, but I'm assuming they will come with time.
  • Auldbenkenobi
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    Auldbenkenobi polycounter lvl 11
    Thanks for the feedback, I'll get on it!
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