So, like many around here (I think), I'm trying to get into 3D Modeling and game making. I'm really proficient in programming (software developer for at least 22 years), and I've been drawing even earlier (not greatly, of course).
Recently I bought a book on Maya and been following it, but it's not great. I've enrolled in a class here in Brazil for Photoshop, Digital Painting (using PS and a tablet - which I have), and then ZBrush, and later will do a Maya course.
Is this enough? What else should I learn? Would these be enough to cover a nice ground? I know it's a very hard area which require dedication and years to really excel, but I really love this area, would really love to work on it.
Thanks for your help and sorry for my bad english!
Replies
Scupting: zBrush
Texturing: Photoshop
Baking normals: xNormal
Extra texturing/presentation tools: Substance Suite, Quixel Suite, Marmoset Toolbag
And thanks for the reply!
I guess I'll say that for now, Maya and 3dsMax are industry standard. However, Machinegames (and a few other studios) use Modo because it keeps getting better and better every release.
https://www.youtube.com/watch?v=0ETs6v9HlVk
Right now that doesn't apply to Modo 801 just so you know tc
edit: and yeah, +1 for Substance Designer, it's freaking awesome.
Thats true, the updated plug-in should be out soon though.
Anyway, Substance Designer does seem pretty awesome.
I've been looking at and hearing alot about Modo, even talked with a couple of people from the Foundry when they visited where I go to class, and Modo is definitely the future of modelling, it's interesting to see if it'll take off.
Do you have any experience with Modo beef? I've been using Maya for like a year and a half almost, and I'm wondering if it's worth the switch. Learning a whole other program seems a bit difficult when you're still learning modelling as a whole.
@Fogbrain - I tried it out briefly. Can setup the viewport to Maya's settings, which makes navigation super easy. If CryENGINE releases their .fbx exporter soon, I'll switch over for my next project. (Although they have Importer Hub for Cryengine but I haven't tried that out yet).