I'm at my wits end because I've been trying for years to 'get' high poly modelling and it's just not working out to learn this stuff on my own. I want to make human models but I've never been able to to make one without the poly-flow breaking along the torso. I've really tried to learn Zbrush but I haven't even the faintest idea where to start when making a character model from scratch. I work better in a classroom setting, so I was wondering if there's even a such thing as affordable classes to learn these things. It would be especially nice if I could find any in the Georgia area.
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If I could elaborate, I understand hard surface well enough and I've made plenty of progress within that section of high-poly. I feel like I want to do organic work, but it seems like every time I attempt it I don't have a good model resource to study.
http://futurepoly.com/3DModelingOnline.aspx
If anyone has any other stuff worth noting, please let me know!
Whatever the case, for the kind of money they want, even if the course turns out to be no good, you won't be losing much.
http://www.skillshare.com/
http://cgi.tutsplus.com/articles/game-character-creation-series-kila-chapter-1-high-resolution-modeling--cg-24776
To keep it short, after the traditional 4 year college bit, I went to a trade school that focused on digital art. Compared to the resources I found online, it was almost useless since the best in their field were doing a much better job at teaching than most of the instruction found in a classroom setting. To be fair, we did have a few teachers that were great (pixologic's Paul Graboury for example) but the focus was on learning software as opposed to learning the proper technique for characters and such.
That class did come with a book however...and its this book you will want to learn from.
It is: http://pixologic.com/blog/2010/01/zbrush-book-digital-sculpting-human-anatomy-by-scott-spencer/
Everything you will need is in that book, its quite visual and very well laid out. Start there and start tossing in some online tutorials and it shouldnt be a problem...not to mention affordable.
That Zbrush book and the character creation tutorial look very useful! I'll go through those once I have the time. I'm also amazed I hadn't heard of Skillshare before. That's the most cost effective hands-on learning I've seen so far. I can probably manage that on my budget too!
And yeah, the last guy is right about guidance. I've never been very good at figuring out where to start when it comes to learning something new. Hell, the only reason I've gotten anywhere at all was my friend from Spain taught me the important bits about 3D Studio Max. Everything I've learned from there on has been because I was pointed in the right direction. It's really hard for me to pick up things without an idea where to start, especially with a subject that's so massively varied and with thousands of viable paths to choose from.
Hopefully though, I can start moving forward! Thanks everyone, I'm glad I was able to get an idea of where to go from here!