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PETROL/BLOOD - konraden / joakimlarsen

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konraden polycounter lvl 8
Soo I started doodling on a small craft on paper(you know analog, physically paper, right?) a couple of days ago and ended up keeping doodling on it in maya soo why not just join the action?

Spent maybe a workday on it so far.
Trying to get everything I want in a sci fi vehicle in there.
Right now its a bit on the "deep sea exploration"-side but Ill try to fix that.

A screen after like a couple of hours skeppwip1.jpg
and here´s after a couple of more hours
skeppwip2.jpg
skeppwip3.jpg

Any feedback is welcome :)

Btw Im loving the new maya 2015 stuff so far, this is my first 2015 project.

Replies

  • Suba
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    Suba polycounter lvl 5
    I love that design. I don't know why exactly but it really looks like a toy. The roundness of it maybe?
  • konraden
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    konraden polycounter lvl 8
    I think its the shader and lack of materials, everything looks like a soft plastic =)
  • Suba
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    Suba polycounter lvl 5
    Yeah I guess you are right ! Keep going then, I like what you are doing !
  • konraden
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    konraden polycounter lvl 8
    Had a few hours today to spend on this project today, busy absorbing as much sun here in Sweden, you dont get many sunny days here per year so you have to make the most out of the few you get =)

    Did a quick lowpoly and a quick UV, tossed some ideas away in favor of finishing the project.

    Was gonna start messing around in ddo again but had some problem with ddo not loving flipped uv faces and a objectspacemap, maybe I should just go unique texturespace instead of mirroring, 4k sure is enough for it.

    Here´s a dirty 1024 version without hard edges cut in uv.
    skeppwip4.jpg

    I have a good feel for what materials I want where, mix shiny materials and metal-shiny metarials with superdull materials.
    Also theres alot of NDO work left, want to make alot of seems, bolts and so on.

    Now Im off for a week, gonna start drawing some driver concepts and diorama compositions, hopefully om back with some good ideas in a week.
  • konraden
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    konraden polycounter lvl 8
    Here´s how the HP model looks atm
    skeppwip5.jpg

    The project is really in its ugly-period, will be awesome coming home and spending two days on it making it look good.
  • konraden
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    konraden polycounter lvl 8
    Had a couple of hours to spend today before I go away again.
    Did a decent uvmapping and cut all the hardedges, baked maps and started messing around in ddo, had some more trouble with having it update in the 3do but I managed to get some quick materials on it.

    skeppwip6.jpg
    skeppwip7.jpg
    skeppwip8.jpg
    skeppwip9.jpg
    screen10.JPG
  • konraden
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    konraden polycounter lvl 8
    Testing emissive =)
    skeppwip11.jpg
  • konraden
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    konraden polycounter lvl 8
    Redesigned the wings, the forms now match the rest of the ship better.
    Scaled down the reelings/chromestuff.
    Did the airintakes better and rotated them abit.
    Made the shiny ring stuff on the top end of the ship better in the LP.
    Also changed the window design, not loving it but Ill work for now.

    Redid uvs and rebaked.

    Here´s the current status with some quick materials thrown on.

    skeppwip12.JPG
    skeppwip13.jpg
    skeppwip14.jpg

    Want to add some surface details like seems, bolts, cables, small intakes and such.

    Think Im gonna go for standard-sci-fi white-ish with clear red and yellow colorfields. Something like
    Ed_Natividad_14a.jpg
  • konraden
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    konraden polycounter lvl 8
    Did a NDO pass, added normalmap details.

    Blocked in all small color details.

    skeppwip15.jpg
    skeppwip16.jpg
    skeppwip17.jpg
  • konraden
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    konraden polycounter lvl 8
    Heres the first sketch of the ship =)
    skeppwip0.jpg
  • konraden
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    konraden polycounter lvl 8
    Added the colordetails.

    skeppwip18.JPG[/IMG]
    skeppwip19.JPG[/IMG]
    skeppwip20.JPG[/IMG]


    Prio right now is to do some good glass, add dirt, oil, scratches and details. Also fix the materials for the ship. Especially the turrets and the cylinder on the back and on bottom.
    Also add emissive parts and make them pretty.
  • konraden
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    konraden polycounter lvl 8
    Ok so Im gonna leave the ship alone for a while now.
    Alot of stuff I want to do but I really need to get started on the environment and character.

    0_front_3q.JPG
    1_ship_top_back.JPG
    2_ship_3q_back2.JPG
    3_ship_front_bottom.JPG
    4_ship_close_3q_logo.JPG
    5_ship_close_emissive.JPG
    6_ship_close_vents.JPG
    7_ship_top_close_hatchet.JPG
  • konraden
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    konraden polycounter lvl 8
    Fixed some small problems and spent some time in marmoset. Redid the window material.
    7fullfrontalview.JPG
    5_backview.JPG
    4_3qtop.jpg
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