I'm currently working on the low poly version of a knife (for the monthly noob challenge), on 3DS Max, and I keep getting this issue whenever I try to bake the ambient occlusion map, using the Default Scanline Renderer. I get these white pixels/artifacts, but only on the areas which are darker/deeper into the high poly model.


I should mention that the normal map is baking alright, I currently have no problems there. I've tried modifying the geometry a little and playing around with the render settings, but I haven't been able to fix this yet, or find a solution online. Do you know what might be causing it?
Replies
http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-0ABE24E1-E11C-475D-A403-19A5E4119F09