so i recently got into doing facial animations for TF2, however only very few flexes work in the game itself, i understand each .wav has flexes attached to it via faceposer in sdk but i use default spy lines which should not be a problem and i assure you the flex names and frames are correct for compiling them
i was wondering if there was anything i was doing wrong or if i am missing something, i apologize if this isn't the correct place to put this post
here is a video showing what happens in-game with the flexes
http://youtu.be/-x26PO2oM8M
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