Hey,
I have a nasty normal map problem. I tried everything I know and I failed... Maybe you can help?
Everything is on one SG. As you can see I have a pretty bad seam. There is UV seam but on model it pop up only in that curvy part. I checked binormals and they are fkd up in that place but I have no idea how to fix it.
Replies
Have you tried inverting the green channel of the normal map?