So I have been doing 3d art for a while and have decided to do some more 2d drawing. I have only taken 1 formal drawing class in my life, but do sketch a lot, can you guys give me tips on how to improve or instruction on what I should do.
Here are some of my recent sketches.
Latest Drawing
Replies
https://www.youtube.com/channel/UC5dyu9y0EV0cSvGtbBtHw_w
here are some anotomy sketches I did today after watching his videos
If you do this, maybe in 5-7 years you can draw everything that you can imagine or see in your mind.
A possibility for making it better.
I'm seeing a running theme in your work of the muscled hero in bondage (chained up, not the sex kind). If this is a series you're looking to explore think about both what in the theme attracts you to it and then push those elements as hard as you can. Going over the top in terms of poses and scenarios is a great way to learn form and shape in an extreme position. More subtle elements and body shapes can come later as you become more comfortable with how the body bends and contorts.
Also get comfortable throwing dongs onto your dudes. It's anatomy, just like the rest of it. Back in college an artist I really looked up to pointed out that I was avoiding the same thing and that it made my guys look like Ken dolls. You're good enough to avoid Ken dolls
Here is what I came up with for the new foot placement. Thank god for the liquify tool.
Also don't be afraid to get some anatomy images (read: softcore porn) and just trace out the body shapes to give yourself some muscle memory and a feeling of how the lines relate to one another in space. You might also want to check out Magic Sugar's Pillowy Soft Doughnuts thread for an idea of how fast you can get some great anatomy knowledge just drawing body parts over and over again.
http://www.polycount.com/forum/showthread.php?t=134907
It will help you a ton on the long run, helps the eye, the hand and the overall feeling of drawing.
I'm gonna get some time in front of that when I have a second. Programmer! Get some of your gestures up when you can!
http://artists.pixelovely.com/
I really like these. Not only humans, but animals, hands and feet, and faces. Just stock pictures, but practicing off a real body in movement allows for better starter studies, I think; once you know a little more about the construction 3D models are probably fine because you can compensate where you know something's deforming incorrectly, but they have flaws, and you probably don't want to start a bad habit of including them in your paintings.
If you're serious, I recommend looking at these videos by Proko > https://www.youtube.com/user/ProkoTV/videos
Buy and read "Drawing Manual" bu Glenn Vilppu.
If you can, start taking lifedrawing classes. I would further advise you not to spend too much energy and effort on colors and light yet, learn some fundamentals first.
Here's a good all-round resource > http://androidarts.com/art_tut.htm
Now practice every day.
Some tips:
-When starting a gesture drawing make an action line. This is a single line that follows the flow of the subjects body and will give you a strong, immediate feel for the pose you're about to draw as well as a guide to follow. Take a look at these examples:
http://2.bp.blogspot.com/-fSF-2YKeUrk/UDpYLWbxTRI/AAAAAAAABB4/jlkX3UM7uGs/s1600/gesture120818s.jpg
Notice that line that almost all of the subjects have that whip cracks through the pose. That's the action line.
-Your line work is a bit sketchy, which I know sounds counterintuitive but multiple small lines are a sign of underconfidence in what you're about to draw. Confidence in your line looks like a single flowing arc when used to do gestures, and this will come with time and applied effort. Until then you can help that process along by locking your wrist when drawing. Don't move it at all, and let all the momentum for the drawing come by rotating your arm from the elbow. It'll feel awkward at first, but the result will be a smoother, more lively and confident line, and it's better on your wrist long term.
http://2.bp.blogspot.com/-_nVUv0d7doE/Tw2abHfKcVI/AAAAAAAAA3I/M4FbvlJDQJI/s1600/04-01-12%2Bgesture1.jpg
-Lastly: Reduce, reduce, reduce! Keep everything super simple for now. The ribcage is an oval with a half circle cut out, the arms, legs and joints are lines and balls. The pelvis and hips are a oval positioned counter to the ribcage, and the feet are triangles. The head is just another circle on a stick neck. If you add a jaw keep it quick with a 'j' shaped line and that rises to meet the 'forehead' of the skull circle. Your goal with these are to quickly hit the high notes of the pose while getting some muscle memory in your hand for the length and proportion of the limbs. Once you're more comfortable with the proportions start working on adding some volume to your shapes, but until then, nail that skeleton!
All in all you're pointed the right direction, so keep running!
Would you guy suggest I get larger graphics tablet? My main work is 3d sculpting which might also benefit from a larger drawing surface.
If you guys do suggest a new tablet, are there any less expensive ones that you guys suggest?
Keep in mind though the amount of pressure needed to put down a line on significant thickness is a bit more significant than Frenden's review lets on. This says to me that he naturally draws firmer than some, and a wacom tablet must feel like a delicate firehose by comparison.
Looking into a huion tablet, but also looking at the yiynova screen tablets as not beeing able to look at what im doing seems like a massive barrier. Anyone have any experience with "cheap" cintiq alternatives, or the less expensive older cintiq's?
That said, I've never much had an issue with non-screen tablets. I just use them for everything , so every point on the screen becomes ingrained in my muscle memory and I 'just know' where the line goes.
That said, if you've tried a screen tablet and know you can justify the cost, hats to you and the yinova does it's job.