Hey guys!
I've been learning Zbrush and this is another exercise I did to practice this amazing software, I combined zbrush with 3ds max. (I did the wheels and the arms in 3ds max since hard-surfaced sculpting in zbrush is kind of hard).
The character concept is based on an enemy from Marathon 2: Durandal (old game from Bungie).
Any feedback is appreciated! There are some things I could do better but my knowledge of zbrush still doesn't allow me to do them very well, but one issue I came across was the blue material, I couldn't fit a good material to make it look good, it was too shiny or too flat. Anyway I like how it looks overall.
Let me know what do you think!
Replies
On topic though, looks like a great start. I think that you could do a little bit more work on his wrist blades, at this point they don't appear to be very sharp or menacing. Can't wait to see it all textured.