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Cyborg from Marathon 2: Durandal (Bungie)

Hey guys!

I've been learning Zbrush and this is another exercise I did to practice this amazing software, I combined zbrush with 3ds max. (I did the wheels and the arms in 3ds max since hard-surfaced sculpting in zbrush is kind of hard).

The character concept is based on an enemy from Marathon 2: Durandal (old game from Bungie).
Any feedback is appreciated! There are some things I could do better but my knowledge of zbrush still doesn't allow me to do them very well, but one issue I came across was the blue material, I couldn't fit a good material to make it look good, it was too shiny or too flat. Anyway I like how it looks overall.

Let me know what do you think!

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  • DeviatePanda
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    DeviatePanda polycounter lvl 5
    I am so happy that someone else out there remembers/knows what Marathon is. Still waiting for that reboot.

    On topic though, looks like a great start. I think that you could do a little bit more work on his wrist blades, at this point they don't appear to be very sharp or menacing. Can't wait to see it all textured.
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