I am trying to complete a turntable matinee in Unreal 4. I have exported all objects to maya to make an animation and re imported them back in. Every thing works fine, but for some reason, whenever i play the animation, the piano i have clips half way through the pedestal mesh. When i am not in matinee, everything is fine. I assume it has to do with object transforms needing to be frozen in the UE4 editor, but I can't find any option to do so. Any help?
Replies
it's likely that you accidentally set the first key of the object to be translated down on the z axis.
if skeletal mesh:
If it's a skeletal mesh, make sure the root is placed at the bottom/center of the object.