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First attempt with PBR in Unity

Hello everyone! I've been using Unity for years, but am a C# programmer, not an artist. I'd like to know more about making things look good in realtime, and am more focussed on higher-end 3D, as most of my upcoming work is for VR installations with dedicated hardware.

On that note, can anyone offer any pointers on how to get this looking better? This is just a personal test project I'm working on to explore different techniques. It only has to run on Geforce 780ti, so for once I'm not worried about the number of draw calls :)

In this example I'm using:
- Skyshop
- Alloy
- SSRR
- Amplify Color
- DX11 DoF
- Volumetric lights
- FXAA (deferred rendering!)
- HDR + Tonemapping
- And several other effects.


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edit: I've totally broken this attachment, and have no idea how to fix it. Sorry!
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