So I think I've read through most of the baking threads on here and am really close to getting a nice bake out of my model; however, I'm having 1 last problem with my cage.
For the Ethernet port and USB port, only the shallow part of it bakes. It works fine when just using raycasting; however, I need to use a cage on this model. Any ideas why it isn't baking out the rest of the depth?
and a image of how the model is looking as a whole right now
@7200 tris..
Album with wireframes if anyone is interested..
http://imgur.com/a/RcfxQ
Replies
There might be options for controlling that, but a quick fix would be to extend the distance your cage projects outwards from your low poly mesh.
Thank you
Oh yea great call!! Should have thought of that.
Thank you everyone. Re-doing a few other parts of the model right now with some new baking tips I've picked up.
I feel like I should make a big process wip on Pimping in Previews. Maybe not..
I actually went back last night and made a lot of the parts more shallow. This is definitely a learning process but thank you :thumbup:
I think when I actually get into my enviornment I'll use nDo for a lot of the details but I thought practicing a proper high poly to low poly workflow without was important.