Hellos!
I've recently updated my portfolio and was hoping for some honest feedback. I'm currently looking for a job or internship as an environment artist.
I'm based in the UK and mainly being applying for jobs within the UK, though I am more than willing to relocate.
Are there any models I shouldn't show on my portfolio that you think lower the overall quality? The website design OK?
I'm looking at starting a new portfolio piece; do you think i would benefit from doing a certain kind of environment/prop next? Let me know if you have an opinion.
Any feedback is appreciated!
Thanks in advance!
Jamie
Portfolio :
jamiemurphy.co.uk
Replies
almighty_gir – thanks for letting me know, fixed!
Aside from the "contact me" stuff, you have your e-mail listed and linked FOUR times on the Resume page; that's really excessive. One is usually sufficient; you should never have more than two - one at the top & the other at the bottom.
On your banner, your title and e-mail address each have a space between each character, which is quite distracting.
Most people isolate their personal site (i.e. your blog) from the professional site (portfolio & resume).
The screen on the arcade machine is blurry. Also, you really shouldn't use somebody's material as part of your project, and Street Fighter is rather well known. Most games use either a parody or a generic title; maybe "Alley Warrior"?
Many of your scenes are overly-bright, without any subtle shading or lighting effects.
ClusterOne I agree the lighting does look very flat; I mainly made this scene as a portfolio piece that could aid me in applying for various similar roles like 3d arch visualization. I have a link at the bottom of the page of pictures I took of my kitchen for reference, its [URL="[url]https://www.flickr.com/photos/125920464@N06/sets/72157645516083052[/url]"]here[/URL].
The scene is in Toolbag, would you recommend me baking some AO and doing another pass on the lighting? Ill look into it, thanks for your advice.
Meloncov This has been suggested to me from a few friends and i tried to just ignore them because of the amount of time that I spent on some of them pieces. Perhaps I could have a small archive button at the bottom of the homepage, which keeps the older pieces hidden until the button is pressed. Sound OK?
HappyConscript Im glad you have seen something in the library scene; it was my first scene using PBR texture/materials and first time using UE4. There are quite a few things I dont like about this environment, some of the textures I used are not right and the overall composition as way too much contrast.
Shotgun I think they are my biggest weaknesses at the moment; its something Im working on and hopefully will come in time.
AlexCatMasterSupreme The ruined Garage? I have mentioned on the page that I used some of the methods that Tor used in these tutorial videos. I wouldnt call it a tutorial environment as I only used what I learnt from watching his videos and applied that knowledge to a scene of my own. With that said, think I should remove it? PS: Im a fan of your work. I enjoy seeing your improvement threads and always enjoy reading your critiques, there often on the money.
DWalker Thanks for this, Ill drop the content fields, change the spacing on my banner text and get rid of the excessive email addresses. Ive been told to drop the Blog section before, I dont really use it so I guess I could remove it/relocate it. On the Arcade Machine: Ill change the image thats being shown on the screen; maybe use something I've made myself.
Nam.Nguyen Thanks a lot
Maybe name it something else so I won't associate them, or go back and add some kinda hero prop to give the scene meaning, sure it's a garage, but what's it holding, that would give you a nice high poly for your portfolio as well as a chance to make the scene more unique.
NEVER SAY WHAT YOU THINK IS WRONG WITH YOUR PIECE!!
The person viewing it may not even notice something and then they read what you wrote and are like, "oh yea, this part isn't very good".
NEVER NEVER NEVER!!
A employer may view this as "I'm done with this, I don't give a shit, I will exhibit the same behavior at the company when I feel something is finished".
Obviously exaggerating but I hope you get the point.
And finally, nice portfolio!!!!!! Seriously!
Remove the 1911. Its not a horrible thing imo to have a gun on a portfolio outside of weapons art. However, it doesn't hold up to the rest of your work.
At a glance, there are normal, geometry and uv issues. Granted I work on and look at guns constantly, so I'm more likely to notice something. However, as its not part of the overall theme of your portfolio it also garners extra visual attention simply, because its abstract amongst the mass.
The fact that it shows the polyframe when it hover pics is really an amazing idea. First time seeing this. It works great on your portfolio !
Overall it is really solid work and the layout is nice and simple as it should be.