So I've decided to toss my hat into the ring for this challenge. I'm taking one of the maps in the latest build and doing my take on an overgrown fortress sort of thing. I'd like to do all three screenshots we will see how much time I have idk.
Current:
I'm afraid the block outs are not mine. These shots are from a map included the latest official UT build, I forget who made the map but the file name is DM_Test_F08. Sorry if there was a misunderstanding there.
@Wez: First you need to be an unreal engine subscriber and have an account at github (the Free account is fine). After that go to https://www.unrealengine.com/ue4-on-github and register your github account name with your UE4 account. Then you go to https://github.com/EpicGames click on the unreal tournament link you will find a read me and such plus all of the files etc. Just click download .zip to get the full package.
Hey Thatscrawykid I know this is cutting it by the wire as far as the deadline but I would look at your contrast and significantly scale it back. Your highlights are overblown and pure white. In pictures that doesnt sit well on the eyes.
As humans we tend to overshoot what's actually more realistic and go overkill on color/lights/darks. You might have looked at a photo like this and thought thats how light should work but you probably weren't aware that most camera shots like this blow out the highlights just like your picture. Cameras are not that good at handling bright light sources, and it's auto-correction does a poor job at guessing the values and color that we would see if we were actually standing in the place the photo was taken. Notice how the sky is also blown out to be completely white, this would never happen in nature.
If you want to convey your scene to be a more natural believable environment try a more subtle effect like this one
I think with all of the different spots of white you might be trying to convey scattered light from tree branches? But what you're missing is the break-up random spots, you need smaller pieces of your big-oval sun spots.
Try checking out reference of light being filtered by leaves or architecture mimicking that.
Replies
@Wez: no problem man!
As humans we tend to overshoot what's actually more realistic and go overkill on color/lights/darks. You might have looked at a photo like this and thought thats how light should work but you probably weren't aware that most camera shots like this blow out the highlights just like your picture. Cameras are not that good at handling bright light sources, and it's auto-correction does a poor job at guessing the values and color that we would see if we were actually standing in the place the photo was taken. Notice how the sky is also blown out to be completely white, this would never happen in nature.
If you want to convey your scene to be a more natural believable environment try a more subtle effect like this one
I think with all of the different spots of white you might be trying to convey scattered light from tree branches? But what you're missing is the break-up random spots, you need smaller pieces of your big-oval sun spots.
Try checking out reference of light being filtered by leaves or architecture mimicking that.
http://www.eikongraphia.com/?p=1334
Final Update: