Hi all
I started this project after an assessment at uni didn't turn out as well as I hoped and I was recommend to come and here and get some tips. So here is my first shot of her face. At the moment I am only working on her eyes and nose. So far the issues I can see involve the eyes and the formation of the nostril. Feel free to point out any errors.
Thanks for any feedback.
Replies
You will have to post more progress if you want to have good feedback though. This is not enough information for people here to review your work.
Good work so far though!
Id go in and make the important edgeloops first (the mouth, nose and eyes) and then connect them together rather than starting from the eyes and going from there
Poly modelling rules!
Create loops around her nostrils, and a loop around her mouth, and another loop around her nose and mouth. Then connect them together.
Here's an example.
Oh...
And welcome to Polycount !!!!!
Honestly I really don't think this is the best way to go about this. Zbrush gives a lot more feedback much more quickly, and allows you to adjust the underlying forms to a higher degree of accuracy and at a quicker pace.
It's also just not the workflow anyone uses anymore, not with the amazing build up temporary topology tools that zbrush has, and the ability to easily retopology do more accurately (becuase you'll already have your forms locked down).
So my suggestion would be to use dynamesh as far as you can first.
that's a relief, I thought I was the only one thinking this
and remember whiel you're sculpting visualizing the topology as you sculpt can help you get the anatomy more accurately, if you know an edgeloop ends here and another starts there, then that's a good hint that you've come upon some important bone or feature - at least to me, i'm a noob though
To address this comment
For this particular assessment I had to do a mesh and then texture it. We are not allowed to use Zbrush but I am most willing to learn. If you know any good tutorials that go through the entire process please link them. And maybe some info about dynamesh as well cause i have no idea what that is (*-*). Sorry but I am a bit of a newb when it comes to this stuff.
Thanks again guys. You are all such a pleasant bunch of peoples. I am really glad I posted here and wish I had done it sooner.
I am pleasantly surprised that this assignment does not allow zbrush usage.
For zbrush the first thing id do is go to pixologic.com and get an introductory sense of what zbrush is. There are a couple of training dvds (digital tutors for example) and videos on youtubes you could check out. Dynamesh is just the sculptris algorithm integrated into zbrush.
Good luck
I think zbrush is a much quicker method of getting practice in volume, mass and plane than box modeling, zbrush is probably better practice than anything except drawing. Box modeling is great, for technical reasons, and everyone should learn it at some point, but for learning about anatomy and art and design, it is not a good method. It is an impediment to learning, since it's slow to develop a piece and slow to make necessary changes, learning anatomy and volume and planes is much faster if you work with a tool that allows responsive control over what you are trying to master, which is form - the less control you have over that form, the slower you will be and the slower you will learn.
To be fair, I started box modeling first with wings3d, then silo1.42. It is great that I have that practice because proper poly modeling is important, but I learned more with about actual art, anatomy, form and structure with 6 months of zbrush than I did with 2-3 years of poly modeling, simply because I got more done, my changes were instant, and my volume of work picked up.
Just my .02 cents
The nose is a bit blocky and I can see potential errors. But I might be over thinking this. I have spent the better 6 hours on and off trying to get this nose.
The face has smoothing groups applied but it looks good.