Hey all, I've been having a hard time displaying HP Objects. Now in the view port i just use a standard shader grayish with blue specular and jack up the values
Just throw it into Marmoset toolbag 2 if you have it. Or try to use the high quality viewport settings. It probably is best to render out and composite some images if you want something that looks this good http://www.peperaart.com . You don't need crazy reflections or materials, but having AO and shadows really helps.
I'd suggest rendering out your objects with with mental ray (v-ray if you have it) and some nice lighting setups that create nice shadows. Also don't underestimate the importance of a nice clay shader.
step 1 : find an image showing a composition/presentation setup that you like. (either CG or real).
step 2 : try your best to replicate it, down to the exact background color, amount of highlights, reflections, rim light, and so on.
By doing that you will likely learn why your current one doesn't work too well (ie : why is there a strange gradient behind your object ? where it that blue light coming from ? and so on.)
In the meantime, start researching product photography in particular, and photography in general - that will tech you how to select a certain lens type for your render, how to control contrast and exposure, and so on.
Replies
http://www.undoz.com/
I follow the idea above to get this one for my dude.
https://d2ip58kv7n8yjd.cloudfront.net/p/assets/images/images/000/046/991/large/front_01.jpg?1398829804
You should check this out, was posted a few years back but should be helpful
http://www.artemstudios.com/2010/tutorials/material/MaterialRenderingTut.htm
http://www.noisyknuckles.com/blog/wp-content/uploads/2011/12/KERBEROS_11.jpg
http://www.manum-studio.com/wp-content/gallery/mass-effect-fan-art/me_char_max.jpg
step 2 : try your best to replicate it, down to the exact background color, amount of highlights, reflections, rim light, and so on.
By doing that you will likely learn why your current one doesn't work too well (ie : why is there a strange gradient behind your object ? where it that blue light coming from ? and so on.)
In the meantime, start researching product photography in particular, and photography in general - that will tech you how to select a certain lens type for your render, how to control contrast and exposure, and so on.
That was the first place i looked but it did not have the answer i was looking for, thanks tho
MOD can you please close this thread i moved to correct area