Hello guys. I want to make a character with toon, handpaint-style but i stuck in part like gradient thing ( like smooth transform from part to part and make it not too flat) and clothes part too.
The example you've linked has much more light painted into it, so it get's more volume due to the value shifts, you can spot what I mean clearly on the top of the characters belly.
Hi, I was try to improve the texures past few day and still not satisfy with it but it's go better the first textures i posted.
Here some :
And concept:
My boss said the face it's look doesn't fit the concept, he want it completely like the concept, and I really dont' know what to change. The model or the textures i make ? =.=..
@Fenyce Thank for the feed back, after read your comment i was tried but the value shifts color and i still not understand it yet .
Looking good. I reckon you need to bake an Ambient Occlusion map and put that on your diffuse.
The face looks fairly similar to the concept, maybe define the cheekbones in the textures more.
I also think you could cut some polys off the hair mesh
My boss said the face it's look doesn't fit the concept, he want it completely like the concept, and I really dont' know what to change. The model or the textures i make ? =.=..
On concept he looks way sharper than the texture does. Cheekbones, ears, hair, eyes with eyebrows are some of the places thta don't look sharp at all on the model/ texture. (Nose and beard on the other hand nail that look perfectly)
Replies
Here some :
And concept:
My boss said the face it's look doesn't fit the concept, he want it completely like the concept, and I really dont' know what to change. The model or the textures i make ? =.=..
@Fenyce Thank for the feed back, after read your comment i was tried but the value shifts color and i still not understand it yet .
Thanks guys.
Looking good. I reckon you need to bake an Ambient Occlusion map and put that on your diffuse.
The face looks fairly similar to the concept, maybe define the cheekbones in the textures more.
I also think you could cut some polys off the hair mesh
Good luck!
Also the eye expression (and eyebrows) looks different from the concept.
Edit: Also the ears. You can save some polys on them, making them more blocky/ sharp like those on the concept.
On concept he looks way sharper than the texture does. Cheekbones, ears, hair, eyes with eyebrows are some of the places thta don't look sharp at all on the model/ texture. (Nose and beard on the other hand nail that look perfectly)