Hi guys,
I have created a simple wall, un-wrapped the uvs on 2 channels, and  repacked with smaller spacing, however I get all sorts of bleeds all  over the mesh. I have followed various tutorials, and read the official  documentation, but I cannot figure it out.
I have attached a screenshot and my 3ds max project for reference.
 3ds max project available from here
Any ideas?
Thanks
 
            
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