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Struggling with Lightmaps

Hi guys,

I have created a simple wall, un-wrapped the uvs on 2 channels, and repacked with smaller spacing, however I get all sorts of bleeds all over the mesh. I have followed various tutorials, and read the official documentation, but I cannot figure it out.

I have attached a screenshot and my 3ds max project for reference. 3ds max project available from here

Any ideas?

Thanks

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