Revisiting an old model I started but never got around to finishing. I'm kinda coming up with it as I go along, but I'm trying for a demon shaman/witch doctor aesthetic.
At the moment, I feel the legs don't feel structurally sound, but I'm not sure how to fix them exactly.
Any comments, critiques or suggestions at all would be very much appreciated.
Replies
Any comments, critiques or suggestions are welcome.
Tried out the mask idea... what do you think?
Normal map needs a lot of cleaning up but not too bad a bake otherwise
You guys are right. I don't know how I didn't notice how silly the arm looks. Although tbh I just did the bake because I wanted to get better at using the zRemesher tools (decent topology, getting rid of spirals etc.).
I'll work on fixing the anatomy now. I got a little carried away with this model because I was excited about it, but I'm gonna take my time to get this one right.
As for anatomy, I would suggest you work on the legs a little more - to me the feet look a bit too much like straight stubs from the knee down, there could be more curves where the hoof meets the leg.
I digged up some reference images for you:
(Source: http://www.thebeefsite.com/articles/719/selecting-bulls-for-structural-soundness-in-beef-cattle )
I know many beef cows have pretty straight looking "stub" feet compared to many other hooved mammals, but I think your half humanoid half minotaur-ish demon character could benefit from more definition in the legs. I think it would make his weight look more balanced and better grounded too!
I feel kind of silly that I didn't think of looking up cow legs for reference, but I knew something felt off about the legs. I'll work on fixing them!
Thank you for taking the time to gather those references, I really appreciate it!
I'm having trouble with the hands, might have to redo them as well. Lessons learned about forward planning -.-
If you look at the famous David statue there's not a hell of a lot of detail, but a lot of focus has been put into primary forms and defining them well.
I also think the loincloth area could use some work as I imagine it would hang more loosely, rather than fall 'inward' so to speak. Looking forward to updates
change list:
- defined forms, ditched striations.
- retopologized old hood, I have a nice easy to manipulate hood to play with now
- changed hood design somewhat (felt it was hiding too much of the model)
- added superficial details (scars, veins, etc.)
- cleaned up the arms and redid the bandaging/wraps
- tweaked loincloth (still needs work)
- bandaged the lower legs for some visual interest
- beefed up the lower legs in general to give the character some more balance
- other things I can't remember at the moment
Would love to hear what you guys think!
Its great to see how much better the sculpt has gotten over a few posts. Kudos for that definitely
But yes, you can only learn so much from a character before you get really sick of it lol. Id say if you dont find anything major just move on get the low res and textures done and be done with it!
Torch, the lack of a blue teletubby head creates a vaccuum there, which is why its bulging inwards like that
All in all, despite the hassle I'm glad I took the time to go back and work on this again. Learned a lot!
bonus before and after:
Thanks again for all the help. On to the next one!