Got everything unwrapped and baked. Triangle count is 3067. Currently have diffuse, normal, metalness, roughness maps at 2048 x 2048. I'm not really sure if I like how the Bakelite looks. It's kind of a strange material.
The 4th render shows a bit of wierd glitchiness on the iron sights, is that mean't to be there?
I really like your model, I think adding in some more scratches on the edges of surfaces which stick out, basically a bit more wear and tear
Near the magazine, you can see UV Seams, not sure if they are caused by normal or metalness though. Also there could be some weathering and wearing, but otherwise it is pretty cool.
I'd do some reworking on the red material. Right now I'm not sure if its supposed to be wood or metal, kind of looks like a strange mix/rusted metal.
The uniformness of the dirt/mud/grim is also especially evident on that piece in particular, which is why I'm viewing it as some sort of strange wood pattern.
I am currently creating just the same weapon and I would edit the material of the resting bar as well since it's neither wood nor metal, but some kind of plastic: http://en.wikipedia.org/wiki/Bakelite
Also I think you got to much noise on your diffuse/albedo - You are using Ue4 I guess?
Otherwise looks good, especially if you taken into account that the polycount is very low.
Bakelite has a really smooth surface, yours is a bit bumpy. Also try to give the bakelite a bit color variation and wear and tear. At the pics below, the pattern isnt as uniform as yours, too.
I agree with KnechtRuprecht. I might also suggest raising the scale of the pattern--at the moment, it seems a little too "fine," if that makes any sense. It's a tough material to replicate though, I have to agree.
Replies
Good luck with this weapon.
I really like your model, I think adding in some more scratches on the edges of surfaces which stick out, basically a bit more wear and tear
The uniformness of the dirt/mud/grim is also especially evident on that piece in particular, which is why I'm viewing it as some sort of strange wood pattern.
http://en.wikipedia.org/wiki/Bakelite
Also I think you got to much noise on your diffuse/albedo - You are using Ue4 I guess?
Otherwise looks good, especially if you taken into account that the polycount is very low.
http://upload.wikimedia.org/wikipedia/commons/4/4c/Bakelite_radio.jpg
http://marleenrecords.files.wordpress.com/2013/07/philips-plattenspieler-collage.jpg