As of now, I am developing a few games in unity. I am a programmer moving into the artistic side of development and would really appreciate feedback and advice for improving characters. The artist that was working with me is no longer able to work and so I had to pick up 3d modeling. This is the first model I've done, so it's mostly a learning tool.
Here is a high-poly generic female character I am working on.
I feel the face, especially the lips, and rib cage need improvement but I am not sure what is wrong. From all the research I have done, the topology looks correct, so I would like expert opinions, and honest critiques. I greatly appreciate the help!
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