Hey guys,
I'm trying to bake a highpoly to low poly in XNormal. The results are mostly acceptable but there are a few major problem areas with it that I can't find a conclusive solution to online.
Here's the screenshot:

There are some pretty clear issues with bending on edges in 2 places. Not sure why these are appearing in only those 2 places since there are 4 other basically identical places where they aren't appearing.
Then there are similar issues in another location.
Finally, there's another problem area but it's just because of overlap for a bunch of different faces but I know how to fix that.
Anyone know why this is happening and what I can do to fix it?
Cheers.
Replies
For overlapping/mirrored uvs, offset the overlapping chunks exactly 1 unit in UV space.
Shots of the high, low, and textured low would be helpful.