Hello guys.
I'm extremely newbee in this kind of doings, but my soul wanted to make a battle things)
so, my :
First item on slark
Vote up, plsThen was tryings to go Furion stuff
this:
or this :
i also tryied to do it in ZBrush :
and after was attempt to make an Ember weapon:
Scketch:
HighPoly
and crying retopo:
in game - interesting for me, but particles-awfull
Pictures:
1234567Vote up, plsConcepts:
First set (loved CM , she is so cute)
3 kinds of head:
Sketches:
Alleria sketch:
Silencer sketch:
Dk sketch:
If someone wants to constructively criticize, or give some advice - please do not hesitate to do it) Thx
Replies
If anybody want to try - just say it
Guys, when u write commentaries - u make a world a bit sunny ^_^\
Do not hesitate
for the shadowdemon, I think there is too much cloth hanging around. as a belt it is fine, and I like the ornaments you put there, but on the chest it looks a bit like a mixture between a poncho and a toga I would defintely remove the front, the back can stay. for the belt I would add elements you used in your design, so maybe make that gem and some chains around the waist.
For the chains, right now the look weird. either you just have two or three chains hangin around, or you could place the chains all over his torso, so that they look less decorative and more like a restraint.
the windrunner bow looks a bit plain, being just one color and all. mix it a bit up, maybe different materials!
Thank u, first commentory, which is really important for me...
SD: Maybe u right, and i'll try to clear a cloak from front part of it, and then move the gem at centre, adding some chains...
WR: it's only a 5 min filling in basic color for me, I will try to make a bow more various in color, well and then will add details, and try to recreate the texture of wood
Also wanted to do some glowing at the spheres
rework front part of clothes ^_^
Is it better than was?
Give a two ways for gem's color, if first is so bright - can make it a bit darker,also at 3rd picture make a chains some pinky,
But in end thining that chain isn't good...
Some advises?
or
in grey color for 2 minutes, need to go home
And don't forget - i'm noobie in graphics, but want to haer a reall usefull advises)
Thx
Thx, yes, it one of my problems, i can't make a simple model,instead of model with a lot of details, but i'll try.
thx for advise, i'm so happy that smb say that one of my picture is interesting)thx)
Making a color, adding shadings, thinking that it can be interesting)
Enough for today.
Waiting ur commentaries)
ths
if anybody can offer a help-i'll be really regret u
thinking that it one of the last steps for this set in HighPoly....
Any addictions and advises?
Maybe anybody want to help me? Or anybody want to make particles?
All in all, thx this forum and people who "lived" on it
what the actual fuck!?!?
Thats just rude, atleast give him some input on why you think all of it is bad.
@FinNick
The detail on the cloth is too high, that's the main reason why it looks strange, as for the shoulder piece, It just looks like some giant spikes coming out of the cloth. It needs more work on the intersection between the cloth and the spikes. The tail seems kind of fat and pudgy, maybe trim it down.
Thx for explanation, you awesome
Ok, thx for some unnesesary as Chaos Prophet thinking words.
It was a trying some alpha on clothes and understanding a whole programm in all parts.
Make a big spikes 'cause want to make a bigger scars on the, which should look in game interesting, but maybe make them so giantical, will try to improve it.
Improved tail, cause it droping down to texture in game .
Can smb-dy say is it interesting concepts or ordinary ?
thx all who constructively critisized me)
Concept for PA
trying to do by themselves, but open for collab))
Guys, wait ur commentaries pls)
it isn't speakable
I tried to make shoulders like after specular map) They aren't white its greeny-blue :O
THx for reply, its important for me
Just browsing the items/concepts you have here they are over detailed. Think about the camera angle when you are designing some of these items. The concept sheets available in this forum give an approximation of the in game angle on them.
Think about the size of the model, the texture space you have available. Your Slark weapon is a perfect example of this. Sure the Render portrays all of the finer detail but in game, even at the zoomed in angles you provided, you lose so much of that detail. It just ends up a blurry mess.
Try to work on getting your shapes and silhouette to catch the eye, detail should come after that in my opinion.
Thx for the message, it is easier to understand myself from other points of view)