Latest update.
Hello,
Almost finished texturing, still wip, i have to add some ( text/numbers/signs...decals to look more sci fi ) and to change some parts on the texture....the rubber is too dark, after this i`m going to import to unreal add glow and stuff. C&C are welcome.
Thanks,
Hello,
i`ve started modeling this concept
http://natetheartist.deviantart.com/art/sci-fi-pillar-concept-180550254 and i`m almost finished with the HP, after i will do low.
C&C are welcome.
Screens
Thanks,
Replies
I did some baking, which came out pretty good, screen from marmoset with NM and AO, C&C are welcome.
im jealous.
natetheartist - thanks:D... Yeah man, you should do more concepts
hewitt96 - thanks man, there are more emissive spots mate, check concept
Holland - Thanks
Crazy_pixel/SaboR1996 - Thanks, i will try my best.
C&C as always are welcome.
Thanks,
Thanks,
First 3 images are from marmoset, the 4th image is from Substance Painter viewport.
Thanks
Thanks,
Thanks mate, Mari is a 3d texturing software.
Here is a screenshot from UE 4. Still alot to do i`m not happy with this!!!
For the metalness map i inverted in unreal so that the white part to be paint and black to be metalic.
Some close ups from SP
Been watching this, its looking great! For the metalness map in UE4, white = metal and black = non-metal. Maybe that's causing your issue.
I like this sort of model. Are you including it as part of a scene?
Hey man, thanks for that, i will try asap
robochrish i dont think i`m going to add this an env, maybe i should start making one from scratch, thanks.
Screens with rough/metalic sRGB OFF and Albedo ON
C&C welcome...
UE4 Screens-->
Thanks,
yeah u`r right, i will make something else in BG cuz that is from Ue. ty
It seems not natural to have those corners where the painting is left, and have the rest of the surface so clean.
If those corners are that worn off, the rest should be too, at least more than this.
Otherwise it looks cool, nice hipoly, nice bake, cool overall look.