Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Lucas Annunziata
Home
›
Technical Talk
n/a
sargentcrunch
polycounter lvl 10
Offline /
Send Message
sargentcrunch
polycounter lvl 10
Jun 2014
n/a
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
d1ver
polycounter lvl 14
Jun 2014
There all kinds of atlasing techniques plus you can layer additional effects through vertex colors while technically staying in the same drawcall/material. Zombies are probably instanced too. We had a system for that in an old rts I worked on.
In general I would suggest this as a great read on the subject:
http://www.valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
sargentcrunch
polycounter lvl 10
Jun 2014
n/a
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
In general I would suggest this as a great read on the subject:
http://www.valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf