Hello. I was wondering how you scale an object in Zbrush to be exactly one unit, confined in four quadrants. I have seen it done in ZBrush 4r2 with Unify, but in 4r6 it does not seem to work. When I hit Unify, it does fix the scaling but it is large. When I edit the size in the Geometry tab and set it to 1 on X, Y, and Z, the object (sphere) is still not within four quadrants; it lies just outside. I was wondering how to configure the grid to perfectly align a polysphere to four quadrants.
Thanks in advance.
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