Hey so I think I've run into one of max's lovely quirks. Happily modelling and one object seems to not smooth as expected. I think the last thing I did on it was a slice modifier. There are no double verts. I've tried exporting it and reimporting it. Basically everything gets tighter the more iterations are applied. Almost as if no smoothing was on (it isn't).
Here's the mesh.
Two iterations of turbosmooth
Four iterations
Result after reimporting
Any ideas? I'm probably just being stupid and missing something. Thanks for any help in advance.
Replies
Did this already, same thing.
Edit: ok it turns out that a bunch of faces unwelded themselves, but it still looks like it did before when welded.
I put an edit poly modifier on top of the turbosmooth and it fixed it. Removing it puts it back to how it was though. So that doesn't help.
is this what your looking for? SUPER QUICK FIX