Home 3D Art Showcase & Critiques

Orellia - Need character feedback

Hey Folks! I need some feedback on a character (design, colours, technicalities or anything that seems odd about it- do point it out) I've been slugging on it lately- It started out as a steam punk/pirate character I had wanted to work on, but after awhile I realized, I needed something of my own design, I thought maybe I'd just go with whatever I could come up along the way since I'd already started it- which I realized was a REALLY bad idea after halfway through the project and now I'm a little stuck and wasted so much time(yes :poly127: terrible, not making that mistake again)-

So here's some of the earlier progress I worked on,

This was meshing out some ideas-

Iteration+Week1.jpg

This was an assumption I was sticking to the design and sculpted it-

Iteration+Week2.jpg

Used Topogun at this stage and chucked it into marmoset for a test run-

Iteration+Week3.jpg

Some horrible paintover colours added at this stage (realized it was a terrible idea not to have done this earlier)

colortest1.jpg

Got some feedback and painted over the character-

colortest2.jpg

After tweaking, got more feedback and more paint overs,

test-10.jpg

Current Progress, I decided to go for a more modern look and although it's strayed far from what I had in mind, I think it works alot better- But It's looking a little too barbie like right now- (the hair texture is a placeholder)

progress_texture.jpg

So here's where I'm stuck- I can't help but feel that there is something missing- any feedback you guys could spare before I move on?

Replies

  • TunaSandwich
    Options
    Offline / Send Message
    A little progress :3 This is the head without any specular on-

    screenshot004.png

    After lots of experimenting and some feedback from a few friends-

    I got to this stage-
    screenshot012.jpg

    Added loads of freckles/ pores to the other parts of the skin. I used a scatter brush around the tummy area and the arms with opacity at 40% mostly eye dropping from real life photo references. The face was quite challenging, the lips took me an hour before I got the specular to look like how it does- many times she looked haggard because I had put too much detail at the bottom of her eyelids by adding a grey/ purple tint to it- Added leather and cloth specular to the clothes, mostly using textures online and de-saturating them- So far I'm okay with the results, and currently working on texturing the hair-

    Here's a full profile of the character. Also feedback would be of great help, Thanks guys :D

    screenshot013.jpg

    Cheers!
  • Beinahruga
    Options
    Offline / Send Message
    Beinahruga polycounter lvl 3
    The biggest thing that sticks out to me is that the shoulders look very narrow and the armpits sit too inward on the body. It could be the shape of the vest giving an illusion, but I'd definitely tug the shoulders outwards of the body a little.
  • TunaSandwich
    Options
    Offline / Send Message
    Hey Kaarna! Thanks for the feedback-
    It looks alot better I didn't realize that it could make a big difference haha- I'm not too sure if I got the armpits right yet though- I reckon I'd need to work on the texture to make it look more obvious- whatchu think?

    gif.gif
  • Beinahruga
    Options
    Offline / Send Message
    Beinahruga polycounter lvl 3
    Yeah, huge difference, the character looks a lot more balanced in the refined version! Great work!
  • TunaSandwich
    Options
    Offline / Send Message
    Thanks loads, I'll complete the hair soon :D Also this might be off topic but your characters are awesome XD
  • TunaSandwich
    Options
    Offline / Send Message
    I got back from a trip at Krabi, Thailand recently and started working on my character again :D Here's some of the progress I managed to spew out in the last few days-

    screenshot003.jpg

    Some hair paint over I did, I scrapped the tail and worked on trying to get the overall bob look for her hair- The hair colour I changed it to a darker brown to make her face pop out more- The blond made her face drown- I also made little changes to the skin and lips-

    Shader_hair_Test.jpg

    A little close up on the hair model with some wireframe, I realize it still needs work especially on the texture/alpha- It's not looking too good on that part-

    screenshot014.jpg

    A little more close up
    close_up.jpg

    And a full body of the model-

    Back_Front.jpg

    Halfway through rigging and will be adding a few blendshapes for an expression ;3

    I'm planning to add a vehicle and make it a whole set-!

    I did this with my SO and this is the progress so far
    Vehi_01.jpg

    Vehi_02.jpg

    He did most of the modular pieces and I made more detailed pieces and made it a little more organic- I'm currently Uv-ing and will continue to textures :D

    Feedbacks would be great btw! help this poor artist improve! tq-!
  • Deathstick
    Options
    Offline / Send Message
    Deathstick polycounter lvl 7
    I love it. :thumbup:

    In regards to the barbie statement, maybe you can play around with adding some killer body tattoos on the side of the torso and/or arms. Who knows maybe it'll be fun to try out even if you don't stick with it. She does seem to have some ample skin showing afterall! :D
  • Texelion
    Options
    Offline / Send Message
    Texelion polycounter lvl 8
    I wonder why you don't have more comments, she looks good ^^. Maybe some old color schemes were better, but black and red always work. However some nice more flashy scheme would not be bad, maybe a bit in this style ?

    http://drawcrowd.com/ushiki

    Just a thought, she's already nice.

    And maybe the chin is a bit too lowpoly, could add some def here. Maybe it's just me but I think people should start doing smoother meshes ( the shoulders for example, we can easily see the polys ), the new generation of consoles can handle it, and PC's can handle it for a long time now ( just look some body mods for Skyrim, they are really smooth ).

    The hoverbike is nice too ^^.

    Last thing : I feel like more and more people are trying to copy Hazardous' style. Well I love his characters and I'm a big fan of his works too, but it's really obvious, like people trying to copy Orb's style some time ago. I really see Haz' style in this face, did you do that on purpose ?
  • TunaSandwich
    Options
    Offline / Send Message
    @deathstick haha I should try that XD it might fit with the hoverbike too, make it look more badass! :D

    @Texelion Hey man thanks! The references are really good, I especially like the fox girl- I'll try adding more tones to it! This model is more of a testing ground so I'll definitely try the colour schemes out- Yea it is a little low poly, I was trying to see how far low it could go before it started getting blocky- I'll definitely add it if its too obvious- and thanks :D I'll try and get the hoverbike textured soon too-!
    Aahh- It's mostly coz I was following this thread by funkybunnies and I did use most of haz's tutorials :-
    http://www.polycount.com/forum/showthread.php?t=98186

    It wasn't really on purpose D: but I guess too much of an influence might have made it look like that- It's true though it is obvious might have gotten a little carried away with it XD Like I said it's still a testing ground though so it's definitely up for changes :) I'll post more changes soon >X3 Thanks for the feedback-!
  • Tits
    Options
    Offline / Send Message
    Tits mod
    I'm not being constructive or helpfull in anyway here,
    Just came by to say I really like where this is going, she looks very good :)

    Once again not helfull at all but still nice to hear sometimes, cheers!
  • KazeoHin
    Options
    Offline / Send Message
    KazeoHin polycounter lvl 8
    Am I the only one who isn't really attracted to taller girls? It seems that all the media outlets, fan-art and art theory tell us to make girls really tall, like 5'10 and up. Personally, I don't find taller girls as appealing.

    My point: try to differentiate your art by playing around with her height. Even if you don't stick with it, try to see what she might look like at say, 5'5"...

    Regardless: awesome work. Solid skills showing here.
  • Suba
    Options
    Offline / Send Message
    Suba polycounter lvl 5
    KazeoHin wrote: »
    Am I the only one who isn't really attracted to taller girls? It seems that all the media outlets, fan-art and art theory tell us to make girls really tall, like 5'10 and up. Personally, I don't find taller girls as appealing.

    My point: try to differentiate your art by playing around with her height. Even if you don't stick with it, try to see what she might look like at say, 5'5"...

    Regardless: awesome work. Solid skills showing here.

    Nah, I actually don't know a lot of people that like tall girls. But I do know that most people like long legs, doesn't mean the girl has to be tall though, it's all about proportions.
  • TunaSandwich
    Options
    Offline / Send Message
    @tits - Thanks loads :D It's definitely good to hear it! I also loved that you uploaded your texturing process on Ellie- it helped me alot XD So all's good!

    @KazeoHin - Hmm I'm not too sure about height but I did notice she looked a little too long at one point and added some body mass instead XD I can't really change the height at this point coz I've already rigged it :( I can only change in terms of textures or polycount at the moment- but I'll keep it in mind for my next project ^_^ Thank you so much btw! :D
  • PyrZern
    Options
    Offline / Send Message
    PyrZern polycounter lvl 12
    Oh wow, just noticed this. This is really nice. She's very pretty. Great job on her thus far.

    Somehow I like how her face looked in the early stage more. Now she somehow looks like a young gender-bent Mario or Luigi O o'
  • BagelHero
    Options
    Offline / Send Message
    BagelHero interpolator
    Looking good! Solid design and form.

    I'd recommend going over your textures again, though, to really give her some material definition. At the moment, she really looks like everything on her is made out of the same stuff. Give some different spec and gloss definition, and try to push the diffuse a little further.
    At absolute minimum, get those metals looking more like metals. Right now they look exactly the same as the fabric, when they should look drastically different, surely.
  • Popol
    Options
    Offline / Send Message
    Popol interpolator
    Nothing wrong with her height, it works very well with the stylisation. Very good work =)
  • SuperDuty455
    Options
    Offline / Send Message
    SuperDuty455 polycounter lvl 6
    I like the design, but it's the "two-tone" outfit that bugs me a bit, especially at the front. It needs to be toned down a bit. On the back it looks better and more evenly placed. I'd remove the red part of the pants and on the hat.
  • slosh
    Options
    Offline / Send Message
    slosh hero character
    This is looking pretty good so far...something about the belly and belly button bothers me. I think it's too accentuated and flat and should be more round and subtle IMO. Given her proportions and style, I would expect her belly to be a tad rounder whereas right now it feels pretty flat and tone. Just my 10 cents!
  • TunaSandwich
    Options
    Offline / Send Message
    @PyrZern Thanks XD Hahaha! A young gender bent of mario wouldn't be such a bad idea- kidding I made some changes to the outfit- it could be because of the way the colours are sorted-

    @BagelHero Got it! I'll be adjusting abit more of the outfit and get the spec right- I'm testing out on how much detail I should put in the diffuse @_@ I've usually worked with painted texturing for my characters- so it's kinda hard to tell how much detail should I put in the diffuse or the spec/detail map or even normals- I'll continue to work on it :D Thanks!

    @SuperDuty455 I changed the outfit a little in a paintover I did- I do think it looks alot better and it doesn't look as bubbly or kiddy at least XD

    screenshot000.jpg

    @Popol Thank you :D You're too kind-

    @slosh Yea I thought something was wrong there, It looked like the belly button was too big at first but now that you said it - I added more shadow to the under belly area to give it a rounder look- It's still toned but I think it's much softer now- I also tried pulling out the vertices a little- I don't know if that helped much though but I do think its better- :D thanks

    testing101.jpg

    I'm trying my very best to get some changes in, So far I did some paint overs and some shader testing- I reckon It'll look better with more colour and instead of sticking to brown for her hair I'll change it to a more green-turquoise tone- I also Posed her for fun- to get a little more motivation-

    screenshot002.jpg

    I kinda like her bald right now- :| I'll update more soon- Thanks loads guys :)
  • TunaSandwich
    Options
    Offline / Send Message
    I've been so busy searching for jobs and doing part freelance I haven't been able to work on anything- So I decided to just pose her for the moment to be placed in my portfolio. Here's a few screenshots I've made of her so far, I might put her on hold till I get my head above water again-

    shereendar-chhabra-orellia-01.jpg?1408989573

    shereendar-chhabra-orellia-03.jpg?1408932084

    shereendar-chhabra-orellia-02.jpg?1408932048

    shereendar-chhabra-orellia-text.jpg?1408989512
Sign In or Register to comment.