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Author:
renanfab
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Shotgun
sasu665
polycounter lvl 4
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sasu665
polycounter lvl 4
Jun 2014
Hi there!
I'm doing winchester m1300 in Anim8or. (render with Blender). I wanna do textures but i don't know how so it will be difficulty:poly122:
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Shrike
interpolator
Jun 2014
dont make global illumination renders, its hard too see the actual shape , try using cubemap / HDRIs for lighting with a darker material
The barrel and mag seem too thin, the holo is way too small in proportion
Use more polys and make the shapes less flawed, especially the stock / back parts
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sasu665
polycounter lvl 4
Jun 2014
still working on it
the stock sucked so i made a "pistol grip". Also barrel and holo is bigger.
Thanks Shrike!
Now i need to spend a lot of time on texturing
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The barrel and mag seem too thin, the holo is way too small in proportion
Use more polys and make the shapes less flawed, especially the stock / back parts
the stock sucked so i made a "pistol grip". Also barrel and holo is bigger.
Thanks Shrike!
Now i need to spend a lot of time on texturing