Hey guys, we're artists from Melbourne based Opaque Multimedia taking a shot at the contest. We were already developing stuff using PBR in-house and thought that this was a good way to develop a better familiarity with PBR based art pipelines.
The concept we are developing is based on the idea of jousting or ritual combat, in that an advanced species is having a type of ritual tournament for some manner of either tribute, decision or festivity.
Both I and Cosmic are developing concepts and assets, but he should pop in soon to give a better overview of the themes and narrative that influenced design decisions. We've split the concepts up as I'll be working on the character/knight, Cosmic will tackle the craft/vehicle and we'll both hit the texturing/3D/dreaded UV elements.
We appreciate any feedback and good luck to everyone!
Stay tuned for vehicle concepts once Cosmic is done with them!
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But decrease the image sizes so it doesn't take forever to load.
We'll be adding more stuff through the week, including hopefully some block-outs.
I like the concepts, but this helmet on the bottom right I love the hell out of.
Yay for Melbourne!
Coming up now are the references and first concept thumb for the craft.
As ECD said, the idea behind both the design of the rider and the craft revolves around the concept of ceremonial combat of a highly advanced civilization, meaning that the design for the craft is bound not by practicality, but mostly by aesthetics and the rules of the tournament.
In our discussion, the closest analogue we can draw is that of modern Formula 1 cars. There are strict rules about certain constraints, but then each team can do as they wish so long as these constraints are met.
So without further adieu, the concept for the "steed".
Reference:
We knew form the very onset that the craft will be some kind of hoverbike/ornithopter, but with heavy insectoid influence so that it is inline with the similarly insectoid physique of the rider. Functionally,the vehicle needs to allow riders to joust, like the Skybax riders from the venerated Dinotopia, meaning that the riders will have to be suitably exposed rather than encased in vehicle plating.
Here is the first round of concept thumbs:
Hopefully it's fairly obvious how the designs reflect the reference materials and the brief. I will soon be updating the entry with some refinement in perspective.
Till then.
Actually, strangely, a few people have commented on that helmet. It was just a break-out experiment based off some old studies/sketches, but came out well.
I might develop that a bit further and see if it might be a better replacement to the hawk-mask we have now.
Norman says hi btw!
Go team Swinburne!
Craft Thumb 2
This round of refinement is based on the two arrangements that we felt best blends aesthetics and functionality. In short, it works and looks awesome. We will probably have another round of sketches before we move to doing 3D paintovers. The rider also similarly receive another round of refinement as the concept for the craft becomes more developed.
Some more stuff today...
I gave him so much shit for that too.
So ECD and I had a day where we worked on each other's concept. While he experimented with organic materials and hood ornaments, I took a stab at improving the profile of the rider.
The blue is the form of the old sketch so we can see the changes in proportion. I started from the helmet design that people seem to be very fond of. I intend to spend some time on exploring other possible head designs that may better reflect the insectoid origin of the rider.