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Baking a mess (projection bug)

HashBrownHamish
polycounter lvl 5
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HashBrownHamish polycounter lvl 5
Hello o/ I've been trying to bake some my high res model of this fire extinguisher to the low res but i'm geting some odd bug with the projection.

3Nn9lCd.png

I've tried a couple of things as in expand the cage, use differente stages of the model etc.. but nothing seems to help.

Also when baking the maps come out a complete mess (to the extent of the AO map being mixed in a bit with the NormalBump!)

nls2dJP.jpg


ypSmik1.jpg

help would be appreciated i suck x)

Replies

  • s6
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    s6 polycounter lvl 10
    Make sure all your vets are welded and you have no overlapping faces. I would reset transforms as well and apply and collapse an editable poly modifier on the lowpoly. All this to basically "reset" the mesh, attempting to remove any unwanted object data.

    The cage *Should* always mimic the quality of the LP. This includes normal direction, Xforms, topology, etc. So if you get two cage points from what looks like a single point on the lowpoly you know its a broken weld/double vert.
  • HashBrownHamish
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    HashBrownHamish polycounter lvl 5
    I'l give that a go this evening. I remember having trouble with the top part of the model so there could be overlapping poly's and unwelded verts if i didn't pay enough attention.

    But for the bottom half i'm not sure it's the same case and i might aswell delete the bottom half and remodel it just to make sure there aren't any overlapping poly's etc...
  • SuperFranky
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    SuperFranky polycounter lvl 10
    Just apply projection modifier and cage first, before going into Bake to Texture
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