I want to
1. Wrap modifier my retopologised mesh with my low poly base mesh for the sculpt in maya.
2. Sculpt and modify the base mesh in zbrush.
3. Then update the base mesh in maya.
This will enable me to make some meshes and also helps in the wrinkle map pipeline. Any ideas would be useful.
Replies
Hey! Thanks for the reply Robert! I tried referencing but as soon as the reference updates the wrap modifier breaks.
Thank you Robert! It worked! I am so glad!