More images/info/updates on last post...
Hey guys and girls,
This is my first real post. I am a 3d generalist and want to make the transition to an environment artist. I have been doing some tutorials and reading through tons of post here and elsewhere. I have come to the point where I think I gotta start an environment. I have decided to work mainly from this concept from Andree Wallin
. I will add and remove stuff as I see fit.
My main goal for this project are:
- Create, at minimum, a realistic swamp house ext. diorama.
- Develop/learn prop/asset workflow.
- Learn to create tileable textures in Zbrush.
- Learn/implement modular workflow.
- Build the environment in either CryEngine or UDK.
My plan is to start with a few basic props which will allow me to grow and learn with smaller items that could be replaced at the end easily.
My starting prop list includes:
- Oil Barrel
- Wooden crate/box
- A rock
- A tree
In browsing these forums I can tell I have tons to learn but I think with a little help from you guys I can figure this stuff out.
Thanks for all your feedback, crits, and patience in advance. I'm sure I'll have plenty of questions.