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Hey guys and girls,
This is my first real post. I am a 3d generalist and want to make the transition to an environment artist. I have been doing some tutorials and reading through tons of post here and elsewhere. I have come to the point where I think I gotta start an environment. I have decided to work mainly from this concept from
Andree Wallin. I will add and remove stuff as I see fit.
My main goal for this project are:
- Create, at minimum, a realistic swamp house ext. diorama.
- Develop/learn prop/asset workflow.
- Learn to create tileable textures in Zbrush.
- Learn/implement modular workflow.
- Build the environment in either CryEngine or UDK.
My plan is to start with a few basic props which will allow me to grow and learn with smaller items that could be replaced at the end easily.
My starting prop list includes:
- Oil Barrel
- Wooden crate/box
- A rock
- A tree
In browsing these forums I can tell I have tons to learn but I think with a little help from you guys I can figure this stuff out.
Thanks for all your feedback, crits, and patience in advance. I'm sure I'll have plenty of questions.
..oxy..
Replies
Actually, just two tris each.
I would really appreciate some help on this..
thx.
@Noxiousd
Here are some resources on foliage:
http://joopson3d.tumblr.com/post/30984980518/foliage-workflow-for-udk
http://www.cryengine.com/community/viewtopic.php?f=315&t=100319
Would appreciate some feedback on this.
Thanks!
Seems they can get away with fairly chunky cards, since the normals are edited to be lit properly.
I got the tree down to about 8k with the root system and 7k without.
Here is an update of all the current assets in place. Got one or two more trees to go then on to props like boat, barrels, sticks ect.