@Snefer: I've noticed that you often place screws at uneven intervals. I wonder if you do it on purpose because they are placed like that IRL often or that's because you don't consider it important?
Frozan, they are actually really simple, not THAT much meshfusion on this model : )
dzibarik: yeah, I do that on purpose, if i wanted to place them exactly symmetrical I would just clone them out, but for this kind of model I want a more handmade sloppy style : )
General update of the mesh, doodling around here and there and trying to solve some design issues I have. Some areas that got really problematic shapes and where I've been sloppy and kinda designed myself into a corner. I'll just keep grinding on it I guess
This is an amazing model. All the sharp details, the design, it all plays out very nicely. The chair is really well done for example. It is also interesting to see what MODO can do, but it is not the tools, right? Im very impressed with the whole concept.
Awesome man. You are really kicking ass. Modo seems all magical to me. I really like the hefty "turbine type" things a lot. I'm curious what the driver will look like! I'd say keep it up but that doesn't seem to be a problem
Nice dude! Super chunky! It's feeling a lot heavier back there and it's doing nice to counter the turbines up front. Feeling a bit more balanced out now. The level of detail you go into with your models is insane man.
sweet man! It's a shame that livestream didn't save your most recent streams Would've liked to see it.
Every think of using Twitch? I know of a number of 3d artists who use it
Your work is amazing and so quick. Do you think you'd be able to work as efficiently in a program like Max VS Modo? If you knew how to use Max? Or is it just the way Modo is built that the workflow is so much quicker (ex. mesh fusion).
Thanks people!
3py0n: Thank you I actually use twitch now : ) http://www.twitch.tv/torfrick/b/543265305 here is my latest stream there for example, building the engine.
I could probably get as fast in another app aswell, i just think it would require more work, Modo has lots of fast tools that fit me personally. I dont actually use meshfusion all that much (yet) as I am still a bit uncomfortable with it Need to find a good fast workflow with it still.
More work on the back enginess! Bit stuck in some of the other areas designwise, but I have to finish this up pretty quickly now if i'm gonna have any chance of finishing in time : ) But i want to make moar detaaails! (that wont show up on a 4k texture, but still!)
holy smokes man...I assume you have some killer references for these? Or is it all from your head?
Also how are you so quick? Do you find yourself noodling with like control edges (if such a thing exists in Modo) and if it is exactly the size/length you want, etc? Any tips to modelling quicker? I find myself modelling slower and spending too much time noodling and being picky about the smallest things. Also if you didn't use meshfusion that much, how did you get such complex shapes to shape perfectly?
Work is inspiring as usual. And I just realized I guess I should've just watched your stream before asking these questions haha.
Have the say I am not the biggest fan of the vehicle design itself, but man the details and the modeling is just awesome. Love checking your progress on this.
Great update. Well, different colors can change the cluttriness I think. There is alot of detail, which I love. All of them fit well together as a wholeness and I just catch myself staring in awe at it!
Fiddling around a bit with the colors, because i was bored with the blue, still not sure what I will go with in the end, hmm. Fiddling around and filling in gaps as I go now.
Did some updates to the steering area and underside of the vehicle, slowly getting there Ned to work a bit more on the materials aswell, divide it into more sub-materials and stuff.
Replies
Spotify playlist: http://open.spotify.com/user/snefer/playlist/32qdeiAZebx55YOmmNZsTe
Video of todays stream:http://www.twitch.tv/torfrick/b/541760680
dzibarik: yeah, I do that on purpose, if i wanted to place them exactly symmetrical I would just clone them out, but for this kind of model I want a more handmade sloppy style : )
rv_el: thanks! Driver will most likely be some kind of... dude in leather gear and racing helmet/googles..scifi...stuff!
one hour speedmodel from my stream today, enginetiiime!
Every think of using Twitch? I know of a number of 3d artists who use it
Your work is amazing and so quick. Do you think you'd be able to work as efficiently in a program like Max VS Modo? If you knew how to use Max? Or is it just the way Modo is built that the workflow is so much quicker (ex. mesh fusion).
Can't wait to see more Tor!
3py0n: Thank you I actually use twitch now : ) http://www.twitch.tv/torfrick/b/543265305 here is my latest stream there for example, building the engine.
I could probably get as fast in another app aswell, i just think it would require more work, Modo has lots of fast tools that fit me personally. I dont actually use meshfusion all that much (yet) as I am still a bit uncomfortable with it Need to find a good fast workflow with it still.
Also how are you so quick? Do you find yourself noodling with like control edges (if such a thing exists in Modo) and if it is exactly the size/length you want, etc? Any tips to modelling quicker? I find myself modelling slower and spending too much time noodling and being picky about the smallest things. Also if you didn't use meshfusion that much, how did you get such complex shapes to shape perfectly?
Work is inspiring as usual. And I just realized I guess I should've just watched your stream before asking these questions haha.
I plan to follow
GREAT!
3py0n: I almost never noodle with control edges no, not for something like this. Stuff like FPS-guns, sure, then I noodle more : )
Did some more work on the engines!
http://www.twitch.tv/torfrick/b/544463179
looks awesome, nonetheless. : )
I feel like a car paint (F1 like) with a vivid color can help you get rig of that cluttered aspect.
Think of a shiny plastic or something close.