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Portfolio feedback please! Environment Artist - Tulkas09

polycounter lvl 7
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tulkas09 polycounter lvl 7
Hi, there! So after being entering each day in polycount but not much posted, finally I present my portfolio with my latest work, that is my third year final project that I'm doing with: @Lesswanted(Carlos) Vicente Molina and Oscar Nacher.

Edit:
Castiglioni01.jpg

http://fgcastiglioni.blogspot.com.es/

Some friends told me about the background... that is better plain.

So tell me anything that you like or you don't like and thank you.

Replies

  • AsaNYC
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    AsaNYC polycounter lvl 15
    As you state you split this work with another person, you might want to put together portfolio presentations of the assets you created here; Polycounts, wireframes, texture sheets, etc.
  • tulkas09
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    tulkas09 polycounter lvl 7
    Hey, yes, I have to work more with individual assets, lots of object individually aren't worth because we tried that the game moves with 30 fps with a student project, where we don't know where the performance is going out. Like we don't know if the lighting causing trouble or textures, or objects...

    Also you have the tabs of blueprints and shaders and assets, where I have some examples.
  • ed_3D
    No he meant that you should show the assets (wireframes, texture sheets etc) that YOU worked on, and not just screenshots of the environment. Because right now no one knows what bits you have worked on, seeing as it was a team project.

    And yeah I would make the background of your portfolio a solid color e.g. dark grey, it looks silly at the moment.
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