I posted a thread on GameDev.net about using ZBrush to create models for games but was referred to here to talk about it. Also they said something about doing 'retopology' and then baking 'normals' from the higher-poly version.
I am sort of lost at this point and was wondering if you can do a step by step list or perhaps and preferred a video tutorial on how to do this, as well as adding how to do rigging and then animating for Unity.
Another question i was wondering, would I have to do retopology for objects without animation such as furniture or anything?
Also, I found a program called Mixamo who allows you to rig characters in a few minutes, and that sounds pretty good...but for it being so quick, i wasn't sure if it'd be good...so I was wondering if anyone knew anything about it so I would know whether it's good or not.
Replies