Hello guys,i have been practicing with different models around this forum(JUST PRACTICING,I DONT MEAN TO SUBMIT THEM)
So i took noblebatterfly's concept:
( which can be found
here ) and i reshaped a bit to give it to pudge.
so here is my model!
I dont know what to do next..I need to have an item with 350 polys and mine has millions..( Retopo??? :? )
(Dont judge the model itself,i just need your help to proceed)
Replies
Then on to baking.
http://steamcommunity.com/sharedfiles/filedetails/?id=123397498
I've downloaded 3D coat,but i keep getting a memory error,every time i try to retopo a model!
well i am using blender..
Some people make a place and then place it on the model and then use the shrinkwrap modifier and start extruding faces.
Personally I collapse a plane into a single vertex and just use the snap to face object and then extrude verts to draw edgeflow and then I fill them in by selecting verts or edges and hitting F to fill them as quads or triangles.
There are also ways the draw the topology using the grease pencil and the BMesh system.
You can find tutorials on the different methods here http://cgcookie.com/blender/category/tutorials/modeling/retopology-modeling/
THanks for the tip,but here is what happened when i installed bsurfaces.
Wtf did i do wrong?Please help
What i see is that you used zbrush just to add some incisions to the blade, while the rest of it still looks like a lowpoly model.
Spend some more time on the blade, making the hard edges a little less hard for esample. Your highpoly model doesn't have any restrictions in terms of quality and polycount, so get the best out of it!
Well bro,i have created a ton of items and i am always stuck in this point,right before retopo..
I did not spend much time on this item,cuz i did it just for practicing.
If i manage to retopo properly i will give in a better shot,but i can't
If you just do it for practicing you can invest more time in each process.
You'll find out that is much satisfying if you just put more effort into it. and in time you'll see progress. Also i sugest you to get some tutorial to have an ideea what each process mean. You can watch motenai videos on youtube those are very helpfull. Cheers
Bro focus,thats not my problem.My problem is that i cant retopo for some reason!If i could,i would put more effort,but now i know that i wont be able to complete the process,so no effort..
Any help when it comes to retopo at blender/Zbrush?
Is this the way its done?
Ps i forgot to create the opening in the blade,i fixed it now!
Plus for showing purposes it's always best to make the wireframe lines pop up on the model, so people can check your topology instead of guessing it
well thanks,i am glad i ''learned'' how to do it,and i am grateful,cuz your youtube videos helped a lot!Thanks!