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Team Fortress 2
Importer QC Jigglebones
Orgeston
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Orgeston
Jun 2014
Where do I put the jigglebone code in importer QC? I used the same code that works for me every time when I manually compile and look at it in itemtest. All I get is errors, though, when I copy/paste it into the end of the importer QC editor.
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EmAr
polycounter lvl 18
Jun 2014
Jiggle code goes between these two lines:
$body "default" "<ITEMTEST_REPLACE_LOD0>" <ITEMTEST_REPLACE_LOD1_HEADER>
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Orgeston
Jun 2014
For some reason the jigglebones still don't work when I hit preview, though it will preview the item without errors. Is this syntax going to work?
$jigglebone "Jiggle1" {
is_flexible {
yaw_stiffness 5
yaw_damping 5
pitch_stiffness 400
pitch_damping 5
tip_mass 20
length 20
angle_constraint 7 }
}
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EmAr
polycounter lvl 18
Jun 2014
Jiggle bones don't work in the importer preview. You need to load the test map and preview jiggle bones there.
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Orgeston
Jun 2014
Okay, thank you!
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$jigglebone "Jiggle1" {
is_flexible {
yaw_stiffness 5
yaw_damping 5
pitch_stiffness 400
pitch_damping 5
tip_mass 20
length 20
angle_constraint 7 }
}