Alright polycounters, I'm gonna try to make the silver sword from The Witcher 2! Would be very grateful for any form of feedback/critique
I've only yet managed to put some references together but can't find a really good one, if someone could find some good refs feel free to post them here!
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Lots of different angles there, and all the better seeing as it's a real-life object you could work from.
Trying to figure what the best way is to tesselate these part, any suggestions would be much appreciated.
And, later, when you're making the low poly, don't forget to check the triangulation, it get's extra important when you want really nice reflections like on a blade or something. I max you can show hidden edges and flip them like you want, it should e something similar in maya!
Here's how the whole sword looks this far
How the grip is made differ from sword to sword, the one I'm modeling from happens to be round
Here's the finished lowpoly with baked normals and wireframe
Alhough I will go back some day and edit some things that need to be fixed.
Crits are still welcomed