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Trouble with Blockout and following

HashBrownHamish
polycounter lvl 5
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HashBrownHamish polycounter lvl 5
Hi, i'm a beginner at 3D modelling and most of the stuff i have done for the moment has been very "cubic" lets say and not very complex.
So i decided to try and model a weapon i drew and i'm currently doing the blockout, but i'm having some troubles.

First of all i'm lost as to how to make my model look smooth without having it look horrible. I've tried upping the polygon count but i don't think it's going to help much.

Secondly i don't know where i should go from here. Should i model the different parts or the main model ?

Anyway all this to say i'm struggling and could us some help ^^

Here are some pics of my WIP model:

Poly.jpg


Poly2.jpg


poly3.jpg


PS: Also i modelled the cartridge and have finished UV mapping it and i'm starting texturing. (it's basically a cube so i found it easy x) )

Edit: Apparently i don't how to properly insert images in a post either.

Oh and if anybody knows of any good 3DS max tutorials that are free please tell me i can't find that many decent ones.

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