Working on a armored vehicle, the kind you might see in the film Death Race or if Batman stopped giving a fuck and started killing the bad guys instead. Taking inspiration from this but I'm not aiming to straight up copy it:
Progress so far. Wheels are placeholder pieces obviously.
C&C would be much appreciated
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The main part of the car I believe is more or less done, I'll just need to go over and add/remove details so that it isn't just a symmetrical model. Oh and add a big-ass gun or two.
I've also thrown it on Sketchfab in the hopes that you guys might be able to have a real look at it and give me some pointers on some bad areas of topology, in particular above the rear wheels.
https://sketchfab.com/models/7f61f244c774469aac0a62ebee28a8b6
There is still no underbelly on it as I forgot to add that in and the wheels are still just placeholders.
Second, by capping the wheel cylinder like this you can continue to model the it way more easier, and faster for that matter.
Lots of different plates and stuff welded together. Hard surface modeling is difficult as it is, no need to make it even more so by trying to make crazy shapes as one solid piece with edge loops running everywhere. You will save youself a lot of headache by just thinking "does this really look like it's made from ONE piece?" if its not, just make it seperate, will make stuff sooo much easier Good luck!
For the high poly that is, for the low poly you usually want to keep a lot more as one solid mesh.
why not use zbrush directly ?
It would probably make your mesh more manageable, like others have said, building something like this in 3D should be built as it is in the real world, different parts = different models, then you can attach/combine them to just have one model where (in 3DS Max) only 1 modifier stack would be needed.
I have a question for the peeps on here however, if we look at the HUMVEE that has been pictured, or any vehicle for that matter, how would one create the seamlines between panels, such as the gap between the body and the doors for example. I can see extruding the mesh being quite messy and needlessly expensive. (I would post this in my own thread but I'm not allowed to create one yet).
That was one of my reasons for doing the doors etc. the way I did - shaped the bottom panel, then Inset and Bevel to get the secondary panels - because I didn't see a cleaner way of doing it.
I hope this helps.
Placed correctly
Nail the shapes with basic primitives (and keep them separate for ease of work) before you go on.
Right now you seem to be fighting with topology, when you should just focus on getting the blockout right.
just my opinion, keep working on it! it's a very cool concept
Any pointers or critiques?
I think I might try and do a bit more with the gun mount.