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Parisian building W.I.P

Revada
polycounter lvl 12
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Revada polycounter lvl 12
Hi All, haven't posted on here in a long time.

I'm working on an environment and got stuck on how I should break up the model for textures and shaders. The end game for this is a usable piece in the cryengine.

Any help and ideas would be awesome.

Here's the building i'm recreating/ using for inspiration. I'm not going for an exact copy but using the best elements for a environment piece.

XP5b8SC.png

This is where i am.

9OT4SBi.png

So some of the parts I've baked details and other are still being worked on. here's the break up

NdiplMB.png

What i was wondering was whether i need to break this model up differently.

So far i have 5 parts with 5 separate textures. Should i use a different material/texture for the metal railings or should i incorporate them as i have into the stone work texture.

kwcKwej.png
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